Hey, I'm William.

I'm a software engineer at Microsoft working on the services that power Xbox Game Pass. Previously, I co-founded the Lifeboat Minecraft: PE server network, one of the game's largest multiplayer systems serving 26M+ MAU. Scroll down to see some of my favorite professional and personal projects, or grab a copy of my resumé.

Work History

  • Microsoft
    Software Engineer II on the Xbox team working on the services that power Game Pass. While working on the console, I built features like night mode lighting, home theater setup tools, and captive portal flows. Modernized and scaled core backend services, migrated workloads to Kubernetes, and implemented family sharing for Game Pass.
  • Hydreon Corporation
    Lead developer for Lifeboat Network, one of the most popular Minecraft PE multiplayer servers. Engineered custom load balancing, performance-optimized game servers, monetization systems, and fleet management for 26M+ monthly players.

Hardware & Side Projects

  • Spideractv
    Custom Linux kernel, firmware, and AOSP modifications to repurpose a smartwatch as a vehicle dashboard, enabling BLE telemetry, USB host mode, regenerative braking, and ride tracking.

Education

  • University of Minnesota, Twin Cities
    Bachelor’s in Computer Science, 2017–2020.